Cyberpunk 2077, developed by CD Projekt Red, had a tough launch back in December 2020, with so many problems that Sony pulled it from the PlayStation Store.
Despite the rough beginning, the game bounced back impressively, becoming both a critical and commercial hit. It sold over 25 million copies, making it one of the most successful video games ever. Following the 2.0 update and the Phantom Liberty expansion, it’s now celebrated as one of the greatest comeback stories in modern gaming.
Given its success, CD Projekt Red is already working on a sequel, currently referred to as Project Orion, being developed at one of their new studios.
Besides the Cyberpunk sequel, CD Projekt is also busy with The Witcher 4, a remake of the original Witcher, a new IP, and other projects. The studio sure has its hands full!
When will Cyberpunk 2077 sequel be released?
The release date for the Cyberpunk 2077 sequel is still unknown. CD Projekt Red has been very vague about the timeline, and no release window has been provided yet. This is typical for a game in the early stages of development. For reference, Cyberpunk 2077 was announced in 2012 and released eight years later. So, we might be waiting a while.
Preorder Cyberpunk 2077 sequel
Preorders for the sequel aren’t available yet. If you see any store offering preorders, be cautious and do not provide your money or personal information.
Cyberpunk 2077 sequel trailer information
As of now, there’s no trailer or concept art for the Cyberpunk 2077 sequel. We’ll update you as soon as any visuals or videos are available.
Cyberpunk 2077 sequel platforms
The platforms for the sequel haven’t been confirmed yet. CD Projekt has a history of supporting both PC and console, and they run their own PC store, GOG, which offers games without DRM. It’s likely the sequel will follow this trend, but nothing is confirmed.
Cyberpunk 2077 sequel story, setting, and characters
Details about the sequel’s story, settings, and characters are scarce. Fans can expect another RPG set in the future, probably with a uniquely American twist since it’s being developed by CD Projekt’s new team in Boston. “I think Cyberpunk is obviously a uniquely American story,” said acting executive producer Dan Hernberg in an episode of the AnsweRED podcast. “It’s got a lot of like, punk energy, and [the tabletop game] was written by an American, so it just seems right to do it in America.”
Cyberpunk 2077 sequel game engine
In 2022, CD Projekt surprised many by announcing they would stop using their own engine, Red Engine, and switch to Unreal Engine 5 from Epic Games for future projects. CTO Pawel Zawodny said Unreal Engine 5’s updates help with the kind of open-world games they make. “This opens a new chapter for us, where we really want to see how our experience building open-world games is combined with the engineering power of Epic,” Zawodny said.
Who’s developing Cyberpunk 2077 sequel?
The sequel is being developed by CD Projekt Red’s newest office in Boston, Massachusetts. Many team members from the first game have relocated to Boston to work on Project Orion, including narrative director Igor Sarzyński. “I couldn’t be more excited for this project and I’m sure we can make it something special. 2077 was just a warm-up,” Sarzyński said on social media earlier this year. The Vancouver team and other global studios are also contributing. Gabe Amatangelo, who directed the Phantom Liberty expansion, is the game’s director.
Fans are really excited about this sequel.
Cyberpunk 2077 sequel development news
As of February 2024, the sequel was in the “early stages of development,” according to a news release. The team includes senior staff from the original game like Gabriel Amatangelo (game director), Paweł Sasko (associate game director), Igor Sarzyński (creative director), and others. New team members include Dan Hernberg as executive producer, Ryan Barnard as design director, and Alan Villani as engineering director. Writer Anna Megill and novelist Alexander Freed are also part of the writing team.
Pawel Sasko, the associate director, wants to build on the reactivity concept seen in Phantom Liberty. He said, “We want to make sure that whole DNA is preserved and still in the game. In Phantom Liberty, there’s this moment where the story splits almost, and that’s the structure that we used with Witcher 2, actually, and Blood and Wine with Witcher 3 as well–where you had a split in the middle [that leads to] completely different branches with completely different endings.”
Sasko also emphasized the importance of validating player choices. “If you in your story have made a certain choice and that’s the way you have decided to go with your V and your partners and whoever else you met in the game, that’s your story. It’s important when making those decisions not to invalidate what players have been doing because it is their story and the decisions they made,” he said.
Keep checking back for more updates on the Cyberpunk 2077 sequel as we get them.